October 18, 2020 by admin 0 Comments

How to Play Among Us: Beginner’s Guide, Tutorial and Frequently Asked Questions

With the rapid explosion of players on Among Us, there are hundreds of thousands of new players. If you want to learn how to play, this guide will teach you the basics and help you get started.

Even though Among Us has been out for some time, it apparently exploded in popularity overnight. More recently, the number of players in Among Us has even reached a higher peak than PUBG momentarily. With the arrival of all these new players in the game, it might be helpful to have a basic guide on how to play and answers to some of the questions that many new players are asking themselves.

Among us, how to play the game?

The basic overview of Among Us is simple. A crew of 4 to 10 players (usually 10) is in one place to do tasks while 1 to 3 impostors (usually 2) do everything they can to sabotage their efforts and kill them all.

The game ends in four ways.
1. All impostors are dead. (Crew Win)
2. All tasks are complete. (Crew Win)
3. There are an equal number of crews and impostors. (Win Impostor)
4. The crew failed to stop a catastrophic sabotage (Impostor Win)

Games may be longer or shorter depending on the number of players, their skills and the options selected by the playing group. When a game starts, you will be assigned a role, whether as a crew or impostor, and your goals and how you reach them will change depending on that.For this purpose, the crew and impostor sections will be separated.

Among us, I was assigned to a crew, what should I do?

Congratulations, you are a member of the team of us. This means that you are there to help repair this ship/station/colony. For each game as a crew member, you will be assigned tasks in your to-do list. You can locate where to do these tasks on the map. Just go to each place and finish the job. Some jobs will be more difficult than others, but you will eventually understand them. Don’t be afraid to ask your colleagues how to do some of your tasks if necessary, it’s all part of on-the-job learning.

Of course, there may be impostors among us, so keep an eye on suspicious activity. Impostors don’t do tasks, but they could pretend. You can keep an eye on the to-do list to track every task that is completed, and if you think you are seeing something suspicious, you can always call a meeting using the button on the table.
But most of the time, you may not see anything suspicious.

If you find yourself alone with an impostor, you could become a ghost. Just because you’re dead doesn’t mean your job is done, so make sure you do your homework and rely on your teammates to solve your death.

Among us, I have been appointed Impostor, what should I do?

Congratulations, you can sabotage the crew among us. This means that you will be responsible for throwing a key in their operations and making sure that this job is anything but business as usual.
On your screen you’ll see a list of tasks and their location on the map, but these are just fake suggestions and not your actual goal. Instead, you will want to try to find a way to isolate the crew members and kill them whenever you can. Of course, it won’t be easy and you’ll have to be sneaky.

Fortunately, there are a few crawl spaces to use, usually covered by ventilation coatings. You will want to use your mobility to your advantage by choosing the crew one by one.
But there are also other things you can do. If you open your sabotage card, you’ll see that there are a lot of things you can do. You can lock the doors to keep the crew stuck, or break the lights and limit their vision.
You can also sabotage their communications, preventing them from seeing their tasks. In addition, you can sabotage reactors, oxygen or other vital equipment that will kill everyone unless they are repaired.

Among us, a meeting has been convened, what should I do?

Meetings are the only times when players need to talk to each other, making it an important part of Among Us. Meetings are called when a body is reported or when someone presses the emergency meeting button.
If you are the crew, take this opportunity to share information and interview suspects. If you are an impostor, take advantage of this time to dispel suspicions and sow chaos.
At each meeting, players can vote to run a person, and if someone has the most votes, he will be thrown out of a spaceship/in a volcano.

If you don’t want to vote for someone, you can also vote to jump down. Use meeting time wisely, as communication will be vital to help the crew coordinate, and just as important for impostors to disrupt.

Among us, additional advice

A few last words about playing among us. If you’re playing vocal mode, be sure to limit your discussion to when everyone is at the meeting and all participants in your Game Includes participate in the same voice chat.
If you are a crew member, try to provide as much information as possible at meetings. If you are an impostor, don’t be afraid to tell wild lies or throw someone else under the bus.

Don’t get mad at other players just because they made a mistake, and don’t be afraid to call someone for making the game a negative experience. It’s just a game, and no one needs to get angry just because he lost.

Plus, just because you’re a ghost doesn’t mean you’re done. If you are a crew, you still have tasks, and if you are impostor, you can focus on sabotage the remaining crew.

And finally, discuss with your gaming group what you do or don’t want outside the game. Some groups end up grouping a number of them together, which can make the game unsymthred for impostors. If you’re not having fun, talk to the players and ask them to make a conscious effort to make the us fun for everyone.

October 18, 2020 by admin 0 Comments

”Among us” is not only the Game of 2020, it is ”2020: The Game”


You are trapped with each other in a crumbling environment, trying to save yourself in spite of bad faith actors. And in the game.

We’re surprised when you remember that this multiplayer game to find developer Innersloth’s impostor was originally released neither acclaimed nor fanfare in June 2018, and was barely able to muster enough simultaneous players to fill more than two games. during his first months of life.

But it turns out that Among Us was only two years ahead. It was the game of 2020, you just had to reality to catch up with it.

Over the spring and summer, Among Us brought together players at an ever-increasing rate, and now has more than 85 million mobile downloads and hundreds of thousands of people playing both during peak hours. The once empty servers are so busy that it can sometimes be difficult to host a game. More importantly, however, it has insinuated itself into popular gaming culture, with high-level streamers and YouTubers racking up millions of views of their videos for the game.

But why? Why this game and why this moment?

Among us, it’s simple. In this document, most players work cooperatively and are, in general, “good,” at least in the sense that they are completing a to-do list designed to allow the entire group to survive and not conspire to murder everyone. Among the good players, however, there will be impostors whose job is to kill the crew before they can succeed in their tasks. At its heart, Among Us tries to recreate a kind of cinematic tension that you might expect in the Antarctic outpost No. 31 of The Thing or aboard the Nostromo in Alien, only with a colorful palette and an almost manic sense of fantasy about the whole. .

Aside from the fairly obvious film comparisons, something in this game resonates at the same frequency as the practical experience of being alive in 2020. Among us, there are always cascading crises and people trapped in a sense of isolation as they try to solve problems for which they are unfortunately not equipped. In this crumbling world, the game introduces a wave of bad faith actors whose purpose as much as open violence is to sow mistrust and distraction. Even after your death in the game, you still have work to do as a ghost, avoiding a seemingly inevitable failure, which is, in itself, a distinct metaphor that requires scrutiny.

Here, in the real world, one sometimes gets the impression that every other day contains a new omen that once would have seemed quite monumental for months or years of attention, but which now seems to be just another day at the nightmare store. So when the claxons ring out among us to tell the players that the oxygen has been sabotaged and that everyone is about to die of asphyxiation, I feel a kinship with the player who looks around resigned and seems to think, “Eh, Red probably understood.”

At the end of the day, most of us are just a group of people trying to do our job without dying, and that’s a feeling I understand in my bones. I feel connected to these probably doomed meeples every time I log in to a Zoom meeting for a “capital portfolio review” while the world, literally, burns.

So when a blue player waits for a file to download to be able to check another task off the list, while expecting someone to walk around and stab him to death, it sounds like some kind of essential emotion for 2020.

It is the almost mundane way in which Among Us lays the groundwork that seems prescient of this vaguely exhausting future in which we all seem to be trapped. You are locked in a crumbling environment that forbids organized cooperation with at least one traitor who can and will kill you when the time is right, but in the meantime, can you just sweep away some leaves and dump the garbage? Here, in 2020, we call this feeling “Thursday.”


But all this would not fully capture the zeitgeist if Among Us did not take an important step further. It is not just the condemned resignation of a marginalized and harassed working class. It’s a game about communication and how to abuse it to your advantage.

The most important part of Among Us does not occur within the boundaries of a spacecraft or volcanic base. This happens in the meeting room, a static screen that shows who died and who stayed, because it is the only place where you are actually allowed to talk to other players. And, more importantly, point the finger at them because they’re dragging too close to a vent or cast doubt on some of the very suspicious brews they did while you were in communication.

It works like this: if someone comes across a corpse while reviewing their to-do list, they can report the crime. In addition, once per game, by default, each player can call an emergency meeting. In both cases, the whole group is brought together to talk about it while a countdown timer counts the few seconds each has to reach any consensus. Suddenly, this once quiet game is lit with a cacophony of accusations, recriminations, alibis and pleas as each player explains why he is innocent or why another player should be ejected from an lock.


Half the time, as the screams and protests intensify, I begin to yearn for the pleasant tranquility of downloading data while a killer stalks me in the dark.

It’s a case study of how making chaos destroys communities. Often, the traitor does not need full assertions of his innocence, but rather simply to build a plausible scapegoat or to be wary of the good accuser. The path to victory as often as not for the impostor is to realize how many things everyone is trying to keep track of and capitalize on faulty or uncertain memories. When Green can’t remember exactly what he has left, accuse her of being a traitor. When yellow keeps telling the same (true) story about how you killed a man in the electric room, turn that lingering certainty into evidence of deception. It is often just as likely that the person entering the scene of the murder is thrown into the volcano as the little teal man with a bloody knife in his hands. It’s like the old saying goes, the snitches liquefy in the molten rock.

Death, however, is not a freedom among us. Often the hardest part is what comes after your teammates turned against you. It is the fact of sitting quietly listening to the follow-up conversations, like a ghost of judgment, watching the traitor who killed you weaves a transparent spell on everyone and see the same pattern take shape on a new poor bastard. It’s a moment I feel every morning when I see what new fabrication is being propagated in the morning news, or what new political joke is playing out in the world.

All of this probably gives the impression of us as an excruciating and joyless exercise, but that is not the case. Its presentation belies its darker theme, and it’s an entertaining implementation of a centuries-old basic idea of having fun while fucking your friends. At some point, the game ends, someone wins, someone else loses and most of the time – not always, but most of the time – everyone becomes friends again. This decompression stage between matches, as players gather in the lobby, is essential to congratulate well-designed deceptions or bemoan strategic errors. A few laughs, a little resentment and finally a return to the average usually puts everything in order.

This reaffirmation of the baseline is perhaps the least 2020 part of the game. Among us is imbued with the rise of tension and the feeling of impending unhappiness, even for the impostor who can see all these annoying humans progress regularly away from their well-designed apocalypse. But, the tension of Among Us is over, and it eventually gives way. It grows, it resolves and then it frees you. The output is the part I can’t really identify with at the moment. Maybe one day, but the in-between as the pendulum resets instead of getting dangerously close with every blow of the arch looks like a beautiful dream I remember once.

This is perhaps the most important reason why Among Us is successful right now. It doesn’t look like a time when most people would probably want to think about it. Yet here is a game that seems to have so many parallels with this moment, except this final resolution. And this part is perhaps what we are looking for more than anything. The feeling of going through the nightmare and waking up at the other end. This idea that maybe, just maybe after the resolution of the chaos, we can go back to something that looks like home.

On the other hand, maybe going back to a place where we all sit and laugh from the time we almost threw some people out of an airlock shouldn’t necessarily be the goal. I don’t know. All I know is that I have these shields to prime and an engine engine engine melt to stop, and I’m pretty sure this guy out there just tried to kill me. I’m busy. You understand that.

October 18, 2020 by admin 0 Comments

Among us: the Ultimate Game of the Paranoid Era of Covid

Launched in the dark in 2018 but now extremely popular, this online version of Wink’s Murder, focused on manufacturing and blame transfer, is frightening.

All the fun of a drunken board game

There are 10 crew members trapped on a spaceship, performing subordinate tasks to maintain vital systems, but at least one of them is an impostor who wants to sabotage their work and, if possible, murder them. What seems to be the premise of a particularly dark sci-fi movie is actually setting up one of the most popular video games of the year. Developed by a three-person team at InnerSloth and launched in virtual darkness in 2018, Among Us has suddenly become one of the biggest PC and mobile games, attracting more than 85 million players in the past six months. It’s so successful that InnerSloth recently abandoned its plan to work on a sequel, instead piling its resources into the original. No one, it seems, is more surprised with the success of this game than its creators.

So why did it happen? Among us is essentially an online multiplayer version of the board game wink murder, but takes place on a constantly defective spaceship. Up to 10 players participate, and at first you are told if you are an innocent crew member or an impostor. While the former perform tasks such as restarting communication systems or cleaning air ducts, the latter walk through the corridors breaking vital equipment or looking for victims to kill.

When a crew member discovers a body, they call a meeting, at which point all players are allowed to talk to each other for a limited time. During these discussions, the crew must try to determine the identity of the impostor or impostors by comparing the alibis and reporting on which other players appear to have acted suspiciously: what was Tim doing so close to the crime scene, and why does Emma not remember the task she was apparently working on? Accusations fly, temporary alliances form and huge lies are told. Sessions can often turn into anarchic shouting matches, with players frantically justifying their movements around the ship. Then a vote takes place, one player is ejected from the spaceship’s aerial locker, and the others find out if they have just escaped from certain death or have murdered an innocent colleague. And then there were eight

As the game continues, paranoia intensifies. Crew members can use security cameras to spy on others, while impostors can use air ducts to sneak in. While there are traditional video game goals to complete – crew members can win the game if they perform all the tasks assigned to them before everyone is dead – it is essentially an acting game; or, more precisely, it’s a game of lying to your friends. (You can play against strangers but it’s not as fun and there are a lot of cheats.) The beauty of the game is the way it allows players to exploit the personality traits of their peers, exploiting the neuroses of anxious players to create plausible guilt scenarios, or flattering selfishness so they don’t suspect you.

In short, it’s all the fun of a slightly drunk but virtual board game night, which makes it perfect for the semi-lockdown situation in which many of us are right now. Brighter, cuter video games such as Fortnite and Animal Crossing proved popular during the first few weeks of the coronavirus crisis, but now, after months of this horror and with frayed patience, we’re ready for something more cynical and nasty, something more similar at the end of a game night , where players are seconds away from launching the Trivial Pursuit board into the next garden.

There’s, you may have spotted, something particularly 2020 at Among Us. The emphasis on manufacturing, blaming and reporting to the authorities is extremely relevant. As writer Sean Sands points out in his excellent article on Vice, “Among Us is plagued by cascading crises, and people are trapped in a sense of isolation as they try to solve problems for which they are unfortunately not equipped. In this crumbling world, the game introduces a wave of bad faith actors whose goal – as much as open violence – is to sow mistrust and distraction.

What among us understands, and why it has been such a great success (not just to play, but to watch on Twitch, where superstar streamers have contributed to its dormant success), is that we need recrimination and drama in our social lives. Frankly, when the Zoom smiley cats start to squeak, Among Us will be there, ready to take you in your own private version of The Thing, where the discussion is not about who made sourdough or knitting, but whether or not Kev was the one who sabotaged the oxygen supply and therefore must be dropped into the cold void of space. In this era of widespread home work, Among Us simulates the only part of office life that most of us secretly lack: gossip and internal fighting. No amount of Microsoft Teams meetings will ever be able to replicate this tragedy.

If 2020 puts a strain on your relationship, among us could be the ultimate test – or even the final push.

Among Us is playable on PCs and smartphones

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